Man, I stunlocked the dragon but I just could not for the life of me figure out how to hurt it. Eventually dragged it all the way out of the room to see if the spikes would kill it but died on the way. Oh well.
Has to be my favorite game of this style (other than doom because thats finished) but honestly 10/10, recommended it to a few people. Love the look, sound, movement, feel, everything.
This game is pretty good, well polished, fun and have mechanis i never seen in a game before. The only changes i would suggest for this game is an option to change the ammount of pixelation on the screen and maybe a more forgiving hook.
its a retro styled game, and the hook is very "forgiving" with the hitbox being just big enough to not be impossible, but small enough to add some challenge, and its utility is perfect as you can get that tiny bit farther by right clicking in air (not right click and hold)
I've finally created an paypal account to buy games and I am ready to buy your game, did you cancel the demo? I would like to know if your gonna release a demo
Having an odd mouse drift bug, a few degrees to the left per second. Not getting it in any other games or apps. Getting it even after restarting and uninstall/reinstall.
Only thing I can think of is that you might have a controller or other input device plugged in on your computer, since the game probably checks for both mouse and joystick input if I remember correctly.
That’s a strange bug I haven’t encountered yet, I’m sorry it is causing you trouble with the game.
Do you mean you would prefer the option to release burdens by clicking on the screen? Or do you mean to be able to use a mouse button other than left click or right click, rather than using the default number keys?
If you want to change the controls I believe it is possible using the config window when opening the standalone download.
Oh cool! That would have been interesting to let the player unlock the mouse cursor and release burdens.
I would add that option, but I’m not working on the old version. I’m working on a new demo for Enchain with revamped burden mechanics: Gameplay Preview
its been 42 days since I last checked out the game, and over SIX MONTHS since I started speedrunning it. I have now gotten back into speedrunning the game, and was wondering what the full version would be like. I remember a LONG time ago making an unofficial discord server for the game. So I guess I will be asking several questions
1). When is the (planned) release date for the game? If there isnt one, how long would you guess?
2). How much will it cost, and will there be any secret way of getting it for cheaper prices?
3). Will there be easter eggs related to the community?
4). Will there be a level editor. I know it sounds crazy but it would be fun to play other peoples levels
5). Will there be multiplayer? Even if its just TDM/FFA, it would make the game a bit more fun and interesting
Hi, I should point out that the new release is a remake of most of the original game (levels, enemies, mechanics) in order to fulfill my vision for a high quality game. This new game will play quite differently from the first, but it will still be familiar. This is why development is taking so long. I hope to get the game out there in a big way as soon as it is ready.
Anyways, I am happy to answer your questions.
1. No planned release date yet. I am hoping to get a trailer (maybe even a free demo) released in the next couple months.
2. I have not decided on a price yet but there are always other ways to get a game.
3. Easter eggs are pretty likely.
4. A level editor would be awesome, but it's not going being worked on for a while since I am focusing on the game itself.
5. Multiplayer would be even more awesome, but that would force me to rewrite a lot of code and spend even more time balancing said multiplayer once it works. I am focusing on the singleplayer experience for now.
By the way, once the trailer is out, I'll be making an official Discord server. Thanks!
Cool concept and a nice vibe, but when I gave it a try I struggled very badly with how dark the game is. It doesn't look like in your gifs for me -- I see the game, but anything more than a couple of feet away is engulfed in near-black shadows. With the deathpits around, this results in me walking verrrrry slowly and staring at the ground, rather than chainswinging around like I know I ought to. Here is a screenshot: https://imgur.com/0e5PKYu
Cool concept though! If I could perceive the world I would have spent more time with it.
Thanks for the feedback, I'll definitely be more generous with lighting and clarity in the future!
If you want to see how the (work-in-progress) version looks now, feel free to check some of my Twitter posts. There's some ambient light, but now I might tweak it to brighten up the indoor levels.
There is a new level in the "prototype" v0.3.0 using some unique enemies and other content. The original was made during Ludum Dare game jam, and has less content.
I was initially planning to continue expanding the prototype, but I am now working on a completely reworked full release of the game. Eventually there will be some more info about that. Thanks for your interest!
Not sure if its just me or I'm really dumb, but every time I load up the game, I just get a black screen with the crosshair when I start playing. Like, the crosshair appears, I can see the shot cooldown, but otherwise the screen is just black. Is this a bug, or is there something I don't know about?
I haven't heard an issue like that before, it must be a graphical problem. I would recommend downloading the standalone game if it is having issues rendering in the browser. Change the graphical preset to something different if that doesn't help. Sorry for the trouble!
← Return to prototype
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I wish it had controls for controller :
why is my screen black?
Man, I stunlocked the dragon but I just could not for the life of me figure out how to hurt it. Eventually dragged it all the way out of the room to see if the spikes would kill it but died on the way. Oh well.
FİNALY
the last secret is hardest
WHERE
it wont let me play :(
me 2
If this game is available in Android I will play it forever and rate it 5 star because it's goo
tip: you can get a jump boost by grappling mid air and if you hold attack you can do a machine gun attack
pls add keybinds
its like ultrakill but not and ported for web
lmao real
its not working
For anyone having trouble getting the game to run on macOS (permission error):
You should be able to open the game as you would any app now.
Has to be my favorite game of this style (other than doom because thats finished) but honestly 10/10, recommended it to a few people. Love the look, sound, movement, feel, everything.
really fun with how freely you can move
I love this game. It is lowkey one of the best games I have played in a while. I cannot wait to play the demo for the new version
Great Game
This game is so cool, but bugged (when you die with skulls you`re getting heavier)
great game... the only thing that could make it better in my eyes is to make it so that you can jump and then grappl
i really want to play it but it just wont load
Full screen doesnt work
yeah :(
i cant get past lvl 2
i cant get past the loading scree
I can't open game
i cant exist
I can't
I can't be
the fullscreen button is gone on browser for me lol
This game is amazing. Really fun.
SO MUCH FUN
Thanks for sharing! I recorded myself playing this video game and uploaded the session on my gaming YouTube channel:
the lag on this
Microsoft Windows 8.1 brah x'''D
This game is pretty good, well polished, fun and have mechanis i never seen in a game before. The only changes i would suggest for this game is an option to change the ammount of pixelation on the screen and maybe a more forgiving hook.
its a retro styled game, and the hook is very "forgiving" with the hitbox being just big enough to not be impossible, but small enough to add some challenge, and its utility is perfect as you can get that tiny bit farther by right clicking in air (not right click and hold)
крутяк))
I've finally created an paypal account to buy games and I am ready to buy your game, did you cancel the demo? I would like to know if your gonna release a demo
I am going to release a demo, currently working on a trailer for it.
i thought it was free :
To be clear, the demo will be 100% free when it releases this October. Itch Page
i played the game free already
Ive started playing the game again and noticed its kinda laggy.
I also was wondering if the full version would let us increase screen brightness, as its somewhat hard to see in front of you.
There will be brightness and gamma options in the upcoming demo. Sorry for the long wait, stay tuned for an announcement this month.
Having an odd mouse drift bug, a few degrees to the left per second. Not getting it in any other games or apps. Getting it even after restarting and uninstall/reinstall.
Only thing I can think of is that you might have a controller or other input device plugged in on your computer, since the game probably checks for both mouse and joystick input if I remember correctly. That’s a strange bug I haven’t encountered yet, I’m sorry it is causing you trouble with the game.
That was exactly it, thanks.
Mouse keeps leaving the game...
in the web gl ver it looks more pixely can you add that as a opton becouse i would like to have it as a option pls
p.s i love the game feels like a lost quake area game
Sorry for the very specific question, but could you make it so that you can release burdens with the mouse?
Do you mean you would prefer the option to release burdens by clicking on the screen? Or do you mean to be able to use a mouse button other than left click or right click, rather than using the default number keys? If you want to change the controls I believe it is possible using the config window when opening the standalone download.
The option to release burdens by clicking the screen would be nice.
Oh cool! That would have been interesting to let the player unlock the mouse cursor and release burdens. I would add that option, but I’m not working on the old version. I’m working on a new demo for Enchain with revamped burden mechanics: Gameplay Preview
Alright!
If the game is not free, then will you make a demo?
I’m leaning towards releasing a short demo in the next couple of months. Stay tuned!
Ok then, good luck
its been 42 days since I last checked out the game, and over SIX MONTHS since I started speedrunning it. I have now gotten back into speedrunning the game, and was wondering what the full version would be like. I remember a LONG time ago making an unofficial discord server for the game. So I guess I will be asking several questions
1). When is the (planned) release date for the game? If there isnt one, how long would you guess?
2). How much will it cost, and will there be any secret way of getting it for cheaper prices?
3). Will there be easter eggs related to the community?
4). Will there be a level editor. I know it sounds crazy but it would be fun to play other peoples levels
5). Will there be multiplayer? Even if its just TDM/FFA, it would make the game a bit more fun and interesting
Hi, I should point out that the new release is a remake of most of the original game (levels, enemies, mechanics) in order to fulfill my vision for a high quality game. This new game will play quite differently from the first, but it will still be familiar. This is why development is taking so long. I hope to get the game out there in a big way as soon as it is ready.
Anyways, I am happy to answer your questions.
1. No planned release date yet. I am hoping to get a trailer (maybe even a free demo) released in the next couple months.
2. I have not decided on a price yet but there are always other ways to get a game.
3. Easter eggs are pretty likely.
4. A level editor would be awesome, but it's not going being worked on for a while since I am focusing on the game itself.
5. Multiplayer would be even more awesome, but that would force me to rewrite a lot of code and spend even more time balancing said multiplayer once it works. I am focusing on the singleplayer experience for now.
By the way, once the trailer is out, I'll be making an official Discord server. Thanks!
Good to know.
Thanks, cant wait for the full release
Cool concept and a nice vibe, but when I gave it a try I struggled very badly with how dark the game is. It doesn't look like in your gifs for me -- I see the game, but anything more than a couple of feet away is engulfed in near-black shadows. With the deathpits around, this results in me walking verrrrry slowly and staring at the ground, rather than chainswinging around like I know I ought to. Here is a screenshot: https://imgur.com/0e5PKYu
Cool concept though! If I could perceive the world I would have spent more time with it.
Thanks for the feedback, I'll definitely be more generous with lighting and clarity in the future!
If you want to see how the (work-in-progress) version looks now, feel free to check some of my Twitter posts. There's some ambient light, but now I might tweak it to brighten up the indoor levels.
prototype and original difference?
There is a new level in the "prototype" v0.3.0 using some unique enemies and other content. The original was made during Ludum Dare game jam, and has less content.
I was initially planning to continue expanding the prototype, but I am now working on a completely reworked full release of the game. Eventually there will be some more info about that. Thanks for your interest!
Not sure if its just me or I'm really dumb, but every time I load up the game, I just get a black screen with the crosshair when I start playing. Like, the crosshair appears, I can see the shot cooldown, but otherwise the screen is just black. Is this a bug, or is there something I don't know about?
I haven't heard an issue like that before, it must be a graphical problem. I would recommend downloading the standalone game if it is having issues rendering in the browser. Change the graphical preset to something different if that doesn't help. Sorry for the trouble!
Thank you. I think it might have something to do with trying to run it on a chromebook.
is the rocket launcher actually out?
Nope, the launcher weapon is planned for the full version that I am working on.
oh. ok.